//////////////////////////////////////////////////////////////// // // Selected Unit Boxes // unitBoxLineWidth 1.49 unitBox 0.0 1.0 0.0 1.0 buildBox 0.0 1.0 0.0 1.0 allyBuildBox 0.8 0.8 0.2 1.0 buildBoxesOnShift 1 //////////////////////////////////////////////////////////////// // // Mouse Selection Box // mouseBoxLineWidth 1.49 mouseBox 1.0 1.0 1.0 1.0 mouseBoxBlendSrc src_alpha mouseBoxBlendDst one_minus_src_alpha // best choice for non-grey maps // //mouseBoxBlendSrc one_minus_dst_color //mouseBoxBlendDst zero //////////////////////////////////////////////////////////////// // // Command Queue Rendering // alwaysDrawQueue 1 useQueueIcons 1 queueIconAlpha 0.5 queueIconScale 1.0 useColorRestarts 1 useRestartColor 0 restartAlpha 1.0 queuedLineWidth 1.49 queuedBlendSrc src_alpha queuedBlendDst one_minus_src_alpha stipplePattern 0xffcc stippleFactor 1 stippleSpeed 1.0 start 1.0 1.0 1.0 0.7 restart 0.4 0.4 0.4 0.7 stop 0.0 0.0 0.0 0.7 wait 0.5 0.5 0.5 0.7 build 0.0 1.0 0.0 0.7 move 0.5 1.0 0.5 0.7 attack 1.0 0.2 0.2 0.7 fight 0.5 0.5 1.0 0.7 guard 0.3 0.3 1.0 0.7 patrol 0.3 0.3 1.0 0.7 capture 1.0 1.0 0.3 0.7 repair 0.3 1.0 1.0 0.7 reclaim 1.0 0.2 1.0 0.7 restore 0.0 1.0 0.0 0.7 resurrect 0.2 0.6 1.0 0.7 load 0.3 1.0 1.0 0.7 unload 1.0 1.0 0.0 0.7 deathWatch 0.5 0.5 0.5 0.7 //////////////////////////////////////////////////////////////// // // Selected Range Rendering // selectedLineWidth 1.49 selectedBlendSrc src_alpha selectedBlendDst one_minus_src_alpha rangeAttack 1.0 0.3 0.3 0.7 rangeBuild 0.3 1.0 0.3 0.7 rangeRadar 0.3 1.0 0.3 0.7 rangeSonar 0.3 0.3 1.0 0.7 rangeSeismic 0.8 0.1 0.8 0.7 rangeJammer 1.0 0.3 0.3 0.7 rangeSonarJammer 1.0 0.3 0.3 0.7 rangeShield 0.8 0.8 0.3 0.7 rangeDecloak 0.3 0.3 1.0 0.7 rangeExtract 1.0 0.3 0.3 0.7 rangeKamikaze 0.8 0.8 0.1 0.7 rangeSelfDestruct 0.8 0.1 0.1 0.7 rangeInterceptorOn 1.0 1.0 1.0 0.7 rangeInterceptorOff 0.0 0.0 0.0 0.7